package boccuz.rnn.state;


import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;

import boccuz.rnn.State;

public class LoadingState extends BasicGameState {

	@Override
	public void init(GameContainer gc, StateBasedGame sbg)
			throws SlickException {

	}

	@Override
	public void render(GameContainer gc, StateBasedGame sbg, Graphics g)
			throws SlickException {
		g.drawString("Chargement...", 150, 150);
	}

	@Override
	public void update(GameContainer gc, StateBasedGame sbg, int t)
			throws SlickException {

	}

	@Override
	public int getID() {
		return State.LOADING.ordinal();
	}

}
